// Copyright (c) 1998-2005 B2C2, Incorporated.  All Rights Reserved.
//
// THIS IS UNPUBLISHED PROPRIETARY SOURCE CODE OF B2C2, INCORPORATED.
// The copyright notice above does not evidence any
// actual or intended publication of such source code.
//
// This file is proprietary source code of B2C2, Incorporated. and is released pursuant to and
// subject to the restrictions of the non-disclosure agreement and license contract entered
// into by the parties.
//
//
// SDKDemo.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "SDKDemo.h"
#include "AVPlaybackDlg.h"

#include "TunerCtrlDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSDKDemoApp

BEGIN_MESSAGE_MAP(CSDKDemoApp, CWinApp)
	//{{AFX_MSG_MAP(CSDKDemoApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CSDKDemoApp construction

CSDKDemoApp::CSDKDemoApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CSDKDemoApp object

CSDKDemoApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CSDKDemoApp initialization

BOOL CSDKDemoApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

//#ifdef _AFXDLL
//	Enable3dControls();			// Call this when using MFC in a shared DLL
//#else
//	Enable3dControlsStatic();	// Call this when linking to MFC statically
//#endif

	CTunerCtrlDlg TunerCtrlDlg;
	m_pMainWnd = &TunerCtrlDlg;
	int nResponse = TunerCtrlDlg.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}


int CSDKDemoApp::ExitInstance() 
{
	return CWinApp::ExitInstance();
}
